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b3LAB – Bundle

Each b3LAB bundle is a workflow configuration — not just a discount. Pick the stack that matches how your signals move from audio, to realtime visuals, to camera, post, and delivery. For creative technologists, VJs, hybrid live/post artists, and production-minded realtime workflows. One-time purchase, no subscription.

Control · PulseOSC+ Routing · PortalOFX+ Presence · b3WebCam+ Delivery · BatchForge+ macOS native · One-time purchase

The four layers of the b3LAB chain

Four bridges across the awkward gaps between live, post, presence, and delivery: control, routing, presence, and delivery. Not a random discount pack — a connected workflow context.

PortalOFX+

Four OFX plugins, one license — bidirectional

Suite of four plugins for DaVinci Resolve / Resolve Studio and Assimilate Scratch / LiveFX: Syphon IN, Syphon OUT, NDI IN, NDI OUT. Live realtime sources go straight into the timeline; clip output goes back out as Syphon or NDI to TouchDesigner, MadMapper, OBS, VDMX, or any NDI receiver.

  • Syphon IN + OUT — Metal-backed, low latency
  • NDI IN + OUT — networked, NDI 5/6 SDK lazy-loaded
  • Frame Delay Buffer 0–1000 ms for AV-sync
  • One license unlocks all four plugins
b3WebCam+

Expose live visuals as a system-wide webcam

Turn any Syphon or NDI source into a virtual camera that Zoom, Teams, Safari, FaceTime, OBS, and TouchDesigner pick up as standard video input — with Multiview, three flip layers, alpha-aware preview, and a built-in recorder.

  • Signed and notarized macOS System Extension (CMIO)
  • Multiview-Mode · up to 8 source tiles + live output
  • Three independent flip layers: Image · Preview · Output
  • Recorder: ProRes 422 / 422 HQ / LT / Proxy / 4444 (Alpha) · H.264 · HEVC
  • Custom no-signal slate (image or video, with in/out trim)
  • Audio routing via the BlackHole helper (no own audio device)
PulseOSC+

52 OSC values · BPM · hit detection

Live audio in (mic, file, or video soundtrack), 54 controllable OSC values out — to TouchDesigner, Resolume, MadMapper, Synesthesia, VDMX, Max. With BPM tracker, hit detection, frame-accurate OSC + audio + video recording, and a shared-memory spectrum texture for visualization patches.

  • 54 broadcast OSC values · 4 frequency bands · per-band envelopes
  • BPM detection · hit detection with silence-gate
  • OSC + audio + video recording — frame-accurate playback
  • Spectrum texture sharing via mmap — GPU-friendly for TD/VDMX
BatchForge+

FFmpeg workbench — 4 modes, broadcast-grade audio

Batch Transcode · Audio-Only · Segment Join · Image Export — one tool covers VJ asset prep, broadcast loudness mastering, and clean encoded delivery. HW-accelerated up to 16K, full preflight validation.

  • ProRes / HAP / HEVC / H.264 / WebM — HW-accelerated where possible
  • Loudness presets: EBU R128 · ATSC A/85 · Streaming · Apple Podcasts · DCP
  • Alpha-aware output paths
  • Native macOS workflow on top of ffmpeg
Best Together

A tighter end-to-end workflow

Capture or route live visual sources, modulate them with audio-driven systems, and then build clean encoded outputs for archives, rehearsals, playback servers, or show files.

  • Less tool switching friction
  • Shared support and documentation context
  • Better handoff between live and post
  • One purchase path for the full stack

Typical use case

Resolve / LiveFX ingest with PortalOFX+.

Live visuals into Zoom, Teams, or OBS via b3WebCam+.

TouchDesigner or Resolume reaction via PulseOSC+.

Final media prep and codec delivery in BatchForge+.

Built for

Creative technologists.

Realtime artists with real production constraints.

People who prefer deterministic tools over bloated all-in-ones.

Why bundle

Lower combined entry cost.

Shared setup logic.

A cleaner path across live routing, reactive control, and output prep.

From audio to delivery — one path.

Not four tools. One signal network. Each app sits at a fixed point in the chain — control, routing, presence, delivery. Use what you need, connect the rest when it matters.

  Audio / Mic / File / System
            │
            ▼
       PulseOSC+            [ Control — 52 OSC values ]
            │
            ▼
  TouchDesigner · Resolume · MadMapper · VDMX
            │
            ▼
       PortalOFX+  ⇄  Resolve · Scratch · LiveFX
            │              [ Routing — Syphon · NDI · OMT IN/OUT ]
            ▼
       b3WebCam+  →  Zoom · Teams · OBS · NDI · Syphon
            │              [ Presence — system-wide virtual camera ]
            ▼
       BatchForge+ →  HAP · ProRes · HEVC · WebM · Audio masters
                            [ Delivery — local, repeatable, no cloud ]

Free vs Lite vs Early Access — no mixing.

Each term means something specific on b3lab.io. Use this glossary when comparing what you get for €0 versus what unlocks with a paid key.

FREE

Permanent free edition

A reduced edition that stays free forever. No watermark, no time-cap, no batch-cap on the listed feature scope. Used by PulseOSC+ Free, b3WebCam+ Free, and BatchForge+ Free. Free and Pro install side-by-side (b3WebCam+ / PulseOSC+) or share the same app with a Pro-mode unlock (BatchForge+).

LITE

Reduced product line

A separate, reduced product build — same architecture, fewer features. Used by PortalOFX+ Lite: receive-only OFX edition (Syphon-IN + NDI-IN), no Sending, no OMT, no Audio path. Pay-what-you-want via Gumroad. If you later install PortalOFX+ Pro, uninstall Lite first to avoid duplicate plugins in the Resolve Effects Library.

EARLY ACCESS

Paid Pro tier — actively evolving

The full Pro feature set with a Gumroad-key activation. Product is functional and validated for the documented host matrix, with active development. Early Access pricing ends 2026-07-01; regular price applies afterwards. 12 months of updates included.

Not used on b3lab.io: Trial (time-limited Pro version) and Demo Mode (installed Pro with restrictions) are not part of the b3LAB license model. BatchForge+ Free covers the role of a no-pressure trial — you keep the Free build forever.

What this is not.

Each tool in the bundle has its own scope. The full limit lists live on the individual product pages.

  • macOS-focused bundle. All four tools run natively on macOS.
  • License terms apply per tool — 1 seat each. No studio multi-seat in this bundle tier.
  • PortalOFX+ requires DaVinci Resolve 19+ (free) or Resolve Studio or Assimilate Scratch / LiveFX 9.5.
  • b3WebCam+ requires a one-time System Extension approval on macOS.
  • PulseOSC+ broadcasts 54 fixed OSC values — not user-extensible.
  • Gumroad delivers a single receipt; individual tool downloads and license keys arrive per product.
  • See per-product pages for the full PortalOFX+, b3WebCam+, PulseOSC+, and BatchForge+ limits.

Tested with.

  • OS (bundle baseline): macOS 15 (Sequoia 15.7.4) · Apple Silicon (Intel where tool supports) · macOS Tahoe: should work · PortalOFX+ also available for Windows 10 x64
  • Hosts / consumers: DaVinci Resolve 19+ (free) and Resolve Studio · Assimilate Scratch / LiveFX · Zoom / Teams / Safari / FaceTime / OBS · TouchDesigner · Resolume · MadMapper · Synesthesia
  • Protocols: Syphon 5 · NDI 6 · OSC over UDP
  • Codecs (output via BatchForge+): HAP / ProRes / HEVC / H.264 / WebM / PNG

Who uses it, and how.

Real production scenarios. Each setup is one focused signal path — no glue scripts, no capture detours.

USECASE 01

Stream a studio session like a finished product

A music producer streams Logic sessions live on Twitch. Audio drives reactive scenes in TouchDesigner; b3WebCam+ exposes the result as the stream cam. After the stream, BatchForge+ exports a YouTube highlight cut and an Instagram trailer overnight. One Mac, one signal chain. Live Stack: PulseOSC+ + b3WebCam+.

USECASE 02

20-minute setup per venue, recap on the bus

A touring VJ does five festivals in a month, alone. Per-venue setup: 20 minutes — Mac + Resolume + PulseOSC+ on the FOH audio + PortalOFX+ for IMAG-cam doc capture + BatchForge+ overnight on the bus. Each show ships a same-day recap on Instagram before the next venue's load-in. Complete Bundle: all four tools.

USECASE 03

Live walkthrough, reactive lighting, remote investors

A property developer hosts a Showcase Evening. Live Unreal walkthrough on the show screen; ambient music drives PulseOSC+ → DMX bridge for the showroom lights. b3WebCam+ exposes the walkthrough as a "camera" in a parallel Zoom call for investors who couldn't make it. After the event, BatchForge+ packages cuts for sales follow-up. One Mac runs the room and the remote feed. Complete Bundle: all four tools.

Three stacks. Pick yours.

Three workflow configurations: Live Stack for audio-reactive performance and remote presence, Performer Stack for VJs and live operators driving Resolve from audio, Complete for the full b3LAB Creative Signal Network. One checkout per stack.

Live Stack

€30

Control + Presence — for audio-reactive performance, streaming, teaching, and remote presence

  • PulseOSC+ Personal · 1 seat · macOS
  • b3WebCam+ Early Access · 1 seat · macOS
  • 12 months of updates per tool
  • Setup documentation
  • Email support (standard scope)

A connected workflow context at a lower combined entry cost. Reference individual pricing: PulseOSC+ Personal (€19) + b3WebCam+ Early Access (€19) = €38.

Buy Live Stack →
Performer Stack

€49

Routing + Control — for VJs, live operators, and realtime artists driving Resolve / Resolume / TouchDesigner from audio

  • PortalOFX+ Early Access · 1 seat · macOS
  • PulseOSC+ Personal · 1 seat · macOS
  • 12 months of updates per tool
  • Setup documentation
  • Email support (standard scope)

Audio-driven control plus Syphon/NDI in/out of OFX hosts — the operator stack. Reference individual pricing: PortalOFX+ Early Access (€39) + PulseOSC+ Personal (€19) = €58.

Buy Performer Stack →
Studio Complete — multi-seat / studio licensing for the full b3LAB stack, with extended Studio-tier scope. Available by request from approx. €249. Email [email protected] with team size and use case.
Early Access pricing ends 2026-07-01. Existing licenses carry forward — no subscription, no forced upgrade. Please review the compatibility notes for each included tool before purchase. Refunds are considered for non-delivery or clearly documented failures in supported environments. See Legal for full policy.

Get in touch

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